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Stefan Kohl is the Founder, CEO, and Technical Director of Dyadic Games GmbH and Vieweri 3D Technologies. He holds a Master of Science in Computer Science from Graz University of Technology (TU Graz), specializing in Computer Graphics. He leads development of interactive 3D, AR/VR solutions, and the indie RPG Sikanda.
Core Data
- Name
- Stefan Kohl
- Academic Titles
- Ing. Mag. Dipl.-Ing.
- Entity Type
- Person
- Current Roles
- CEO & Technical Director, Solution Architect
- Organization
- Vieweri 3D Technologies / Dyadic Games GmbH
- Locations
- Graz, Austria (HQ) / Taipei, Taiwan (Office)
- Nationality
- Austrian
- Status
- Active
Education
- Master of Science (2012–2015)
- Computer Science, Graz University of Technology (TU Graz). Focus: Computer Graphics and Multimedia Information Systems.
- Bachelor of Science (2007–2011)
- Computer Science, Graz University of Technology (TU Graz).
- Magister (2007–2014)
- Philosophy, University of Graz. Focus: Technology Impact Assessment.
Expertise & Skills
- Primary Focus
- Solution Architecture, 3D Visualization, AR/VR Development, Game Development, DevOps, Procedural Content Generation.
- Game Engines
- Unity (since 2013), Unreal Engine.
- 3D & Procedural Tools
- SideFX Houdini, Three.js, WebGL, Blender.
- Programming Languages
- C#, C/C++, TypeScript/JavaScript, Python, Dart, Swift, Objective-C, Kotlin.
- DevOps & CI/CD
- Perforce Helix Core, Perforce Helix Swarm, TeamCity, Git.
- Frameworks
- Flutter, React, React Native, Next.js.
Professional History
- 2019 – Present
- CEO & Technical Director at Dyadic Games GmbH. Founded company in Graz, Austria. Established overseas office in Taipei, Taiwan. Leads development of Sikanda (indie RPG) and Vieweri 3D Technologies (B2B visualization services).
- 2016 – 2019
- Founder & Solo Developer. Started Dyadic Games as a personal project (January 1, 2016). Began development of Sikanda. Relocated to Taiwan to establish international presence.
- 2013 – 2016
- Mobile Games Developer. Transitioned from web/app development to game development. Started learning Unity in 2013.
- Before 2013
- Mobile App & Web Developer. Professional software development experience.
Notable Projects
- Sikanda
- 3D top-down action-adventure RPG inspired by classic SNES titles (Zelda, Final Fantasy, Secret of Mana). Prototyping began 2014. Kickstarter campaign August 2018. Exhibited at Taipei International Game Show (February 2023). Target platforms: PS5, PS4, Nintendo Switch, Xbox, Steam.
- Scenebrew / SWF (Stylized World Factory)
- AI-powered platform for creating 3D stylized worlds and game environments. Features image-to-scene capability, hybrid workflow with browser and game engine integration. Accelerates game development asset creation.
- VisuBox.ai
- AI-powered visualization product developed under Vieweri 3D Technologies.
- IPCEI-CIS (Deutsche Telekom MMS)
- Contribution to EU Important Project of Common European Interest on Next Generation Cloud Infrastructure and Services. Development work for Deutsche Telekom MMS on sovereign European cloud-edge infrastructure.
- Anyline Tire Tread SDK
- Mobile SDK for AI-powered tire tread depth measurement using smartphone cameras. Cross-platform (iOS, Android, Flutter, React Native). Published on npm as @anyline/tire-tread-sdk.
- Glimpii
- Virtual lash styling platform. Users test eyelash extension looks via AR camera preview and book appointments at partner studios. Available as web app.
- TableTone
- Mobile app soundboard and audio tool for tabletop role-playing games (TTRPGs). Provides immersive soundscapes, music, and sound effects for gaming sessions. Available on iOS and Android.
- Palos
- Forest management platform for sustainable forestry. Smart tools for planting, harvesting, and forest area efficiency optimization.
- Ogulo
- Digital real estate marketing platform. 360° virtual tour creation with AI-powered dollhouse models and floor plan generation.
Speaking & Presentations
- TGDF 2024 (July 10, 2024)
- “DevOps for Unity with Perforce and TeamCity” – Taipei Game Developers Forum. Presented cost-effective CI/CD pipeline alternatives for indie game teams.
- Gamescom Asia 2024 (October 17, 2024)
- “DevOps for Unity with Perforce & TeamCity” – Developer stage presentation.
- TGDF 2023
- “Harnessing the Power of Unity's Asset Pipeline” – Taipei Game Developers Forum. Deep dive into Unity asset workflows.
Data verified: 2026-01-10