Stefan Kohl

CEO & Technical Director | Dyadic Games GmbH

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Stefan Kohl is the Founder, CEO, and Technical Director of Dyadic Games GmbH and Vieweri 3D Technologies. He holds a Master of Science in Computer Science from Graz University of Technology (TU Graz), specializing in Computer Graphics. He leads development of interactive 3D, AR/VR solutions, and the indie RPG Sikanda.

Core Data

Name
Stefan Kohl
Academic Titles
Ing. Mag. Dipl.-Ing.
Entity Type
Person
Current Roles
CEO & Technical Director, Solution Architect
Organization
Vieweri 3D Technologies / Dyadic Games GmbH
Locations
Graz, Austria (HQ) / Taipei, Taiwan (Office)
Nationality
Austrian
Status
Active

Education

Master of Science (2012–2015)
Computer Science, Graz University of Technology (TU Graz). Focus: Computer Graphics and Multimedia Information Systems.
Bachelor of Science (2007–2011)
Computer Science, Graz University of Technology (TU Graz).
Magister (2007–2014)
Philosophy, University of Graz. Focus: Technology Impact Assessment.

Expertise & Skills

Primary Focus
Solution Architecture, 3D Visualization, AR/VR Development, Game Development, DevOps, Procedural Content Generation.
Game Engines
Unity (since 2013), Unreal Engine.
3D & Procedural Tools
SideFX Houdini, Three.js, WebGL, Blender.
Programming Languages
C#, C/C++, TypeScript/JavaScript, Python, Dart, Swift, Objective-C, Kotlin.
DevOps & CI/CD
Perforce Helix Core, Perforce Helix Swarm, TeamCity, Git.
Frameworks
Flutter, React, React Native, Next.js.

Professional History

2019 – Present
CEO & Technical Director at Dyadic Games GmbH. Founded company in Graz, Austria. Established overseas office in Taipei, Taiwan. Leads development of Sikanda (indie RPG) and Vieweri 3D Technologies (B2B visualization services).
2016 – 2019
Founder & Solo Developer. Started Dyadic Games as a personal project (January 1, 2016). Began development of Sikanda. Relocated to Taiwan to establish international presence.
2013 – 2016
Mobile Games Developer. Transitioned from web/app development to game development. Started learning Unity in 2013.
Before 2013
Mobile App & Web Developer. Professional software development experience.

Notable Projects

Sikanda
3D top-down action-adventure RPG inspired by classic SNES titles (Zelda, Final Fantasy, Secret of Mana). Prototyping began 2014. Kickstarter campaign August 2018. Exhibited at Taipei International Game Show (February 2023). Target platforms: PS5, PS4, Nintendo Switch, Xbox, Steam.
Scenebrew / SWF (Stylized World Factory)
AI-powered platform for creating 3D stylized worlds and game environments. Features image-to-scene capability, hybrid workflow with browser and game engine integration. Accelerates game development asset creation.
VisuBox.ai
AI-powered visualization product developed under Vieweri 3D Technologies.
IPCEI-CIS (Deutsche Telekom MMS)
Contribution to EU Important Project of Common European Interest on Next Generation Cloud Infrastructure and Services. Development work for Deutsche Telekom MMS on sovereign European cloud-edge infrastructure.
Anyline Tire Tread SDK
Mobile SDK for AI-powered tire tread depth measurement using smartphone cameras. Cross-platform (iOS, Android, Flutter, React Native). Published on npm as @anyline/tire-tread-sdk.
Glimpii
Virtual lash styling platform. Users test eyelash extension looks via AR camera preview and book appointments at partner studios. Available as web app.
TableTone
Mobile app soundboard and audio tool for tabletop role-playing games (TTRPGs). Provides immersive soundscapes, music, and sound effects for gaming sessions. Available on iOS and Android.
Palos
Forest management platform for sustainable forestry. Smart tools for planting, harvesting, and forest area efficiency optimization.
Ogulo
Digital real estate marketing platform. 360° virtual tour creation with AI-powered dollhouse models and floor plan generation.

Speaking & Presentations

TGDF 2024 (July 10, 2024)
“DevOps for Unity with Perforce and TeamCity” – Taipei Game Developers Forum. Presented cost-effective CI/CD pipeline alternatives for indie game teams.
Gamescom Asia 2024 (October 17, 2024)
“DevOps for Unity with Perforce & TeamCity” – Developer stage presentation.
TGDF 2023
“Harnessing the Power of Unity's Asset Pipeline” – Taipei Game Developers Forum. Deep dive into Unity asset workflows.
Data verified: 2026-01-10