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WebGPU real-time graphics and automated 3D pipelines

The modern graphics standard of the web, paired with pipelines that turn your engineering data into performant real-time assets automatically.

WebGPU & compute shadersCAD to web, automatedNo plug-in

Overview

Compute power in the browser — and data that fits through it.

WebGPU gives the browser direct access to the graphics card. That unlocks image quality and compute power previously reserved for native applications: physically based materials, elaborate lighting, large scenes and simulation on the GPU.

The second half of the job happens before rendering. Engineering data is built for manufacturing, not for real-time display. Our pipelines handle the preparation automatically — tessellation, simplification, material mapping and export — reproducibly across entire product families.

WebGPU pipeline · compute + render

Why WebGPU

Three reasons to move now.

WebGPU is not an incremental improvement on WebGL, it is a different route to the hardware.

Native image quality

Physically based materials, soft shadows and post-processing at a quality WebGL cannot reach.

Real compute power

Compute shaders take on simulation, particles and data processing directly on the GPU, in parallel with rendering.

Maximum reach

One link, every modern device. No download, no install, no sign-off from the IT department.

Technology

Under the hood.

Rendering, computation and data preparation work as one chain.

RENDERING

WebGPU renderer

We write render paths directly against WebGPU: instanced drawing for high object counts, physically based lighting and a post-processing stack that still holds its frame rate on the target device.

Render path · PBR + post

COMPUTE

Computation on the GPU

Compute shaders take on work that used to block the CPU: collision checks, particle systems, curve evaluation or sorting large scenes.

Compute shader · GPU pass

DATA

Asset pipeline

An automated processing path connects your engineering data to the real-time application. A change at the source triggers a new run — the web assets stay current without manual work.

CAD → glTF · batch
The rest of the stack
WebGPUWGSLWebGLglTF / USDDraco / MeshoptHoudini

Pipelines

What our pipelines automate.

From the engineering file to the delivered asset — reproducible and without manual steps in between.

01

CAD import

STEP, JT, IGES and native formats are read in without anyone opening a file by hand.

02

Tessellation and reduction

Exact geometry becomes polygon meshes with defined accuracy and a controlled triangle count.

03

Material and colour mapping

Materials and finishes are mapped onto physically based materials by rule, not by hand.

04

Levels of detail

Every asset gets several levels of detail so large scenes stay smooth on mobile devices too.

05

Batch processing

Entire product catalogues run overnight — hundreds of variants in a single pass.

06

Export and delivery

glTF, USDZ and compressed web formats land versioned wherever your applications expect them.

Graphics that no longer look like browser graphics.

Bring your data — we will show you what WebGPU makes of it.

Discuss a project