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Procedural 3D solutions

Rules instead of manual work: we build tools that generate 3D content to your specification — as often as you like, at consistent quality.

Houdini Digital AssetsNon-destructive workflowsBatch-capable

Overview

Build the rule once, produce the result as often as you like.

Procedural work describes an object not as finished geometry but as a sequence of rules. Change a parameter — length, count, material, equipment — and the rule chain runs again and delivers a new, internally consistent result. Nothing has to be corrected by hand.

For product families with many versions, for environments and for recurring preparation steps, that is the difference between weeks of modelling and a tool your own team operates.

Node graph · procedural rule chain

Principles

Why procedural.

Three properties that set it apart from classic modelling.

Non- destructive

Every step stays editable. A correction at the start of the chain carries through to the finished asset.

Unlimited variants

One parameter set produces one version. A hundred parameter sets produce a hundred versions.

Consistent quality

Rules do not make careless mistakes. Every result follows exactly the same specification.

Tooling

What we build.

From the encapsulated rule chain to unattended processing of entire catalogues.

HDA

Bespoke digital assets

We wrap the rule chain in a Houdini Digital Asset with a tidy parameter interface. Your team sets values and gets a result — without having to know the node graph underneath.

HDA · parameter interface

BATCH

Automated runs

Driven from the command line or a job system, whole variant and catalogue runs execute unattended — overnight, spread across machines or in the cloud.

Batch job · variant run

PIPELINE

Connected to your environment

The tools read from your source systems and write the formats your real-time applications and renderings expect — as a fixed part of the chain, not an island.

Pipeline · source → asset
The rest of the stack
HoudiniHDA / VEXPythonUSDglTFBlender

Fields of use

Where procedural tooling pays off.

Wherever the same work keeps coming back in slightly modified form.

01

Product families and kits

One generator produces every version of your range — from shortest to longest, with all attachments.

02

Environments and context

Halls, installation situations and outdoor areas are generated by rule as a setting for your product.

03

Recurring preparation

The same post-processing steps on engineering data run as a tool instead of as manual work.

How it runs

From manual step to tool.

We do not automate on spec, but along the steps that genuinely repeat in your work.

  1. Analysing the steps

    We look at which manual steps repeat and which rules actually sit behind them.

  2. Prototype rule chain

    A first pass on real data shows whether the automation holds up.

  3. Tool and interface

    The rule chain becomes an operable asset with clear parameters and sensible limits.

  4. Handover and onboarding

    Integration into your environment, documentation and onboarding for your team.

Which manual step keeps repeating for you?

Describe your workflow — we will check what is genuinely worth automating.

Discuss a project